| 発刊年月 | 2023/5 |
|---|---|
| 体裁 | A4 :28ページ |
| 価格(税抜価格表示) |
- 概要
Meta Verseを始めとした仮想空間体験に対する需要が近年高まっており、Augmented Reality (AR)/Mixed Reality (MR)技術を活用したGlassware開発への取り組みが活発化している。現時点のAR/MRは、未だ外部機器(Smart PhoneやTablet PC)を介した体験(Main PlatformのAccessory)としての利用機会に留まっている。また、活用範囲もBusiness市場が中心となる。これらの理由からAR/MR Glasswareの市場規模は現時点では非常に小さいものの、Smart Phoneに代わる新たなMobile Platformとしての需要が期待されている。そこで同Reportでは、当該市場の拡大要因を明らかにする事を目的としている。 主題 : The Market Breakthrough of ARMR 副題 : 2020年代のTrendからAR/MR製品の普及拡大Chanceへ繋げる為の取り組み 調査対象市場: ● AR(スマート)グラス市場 ● MRヘッドセット市場 ● AR、MRアプリケーション市場
- 目次
I. Summary 1. xR definition in this research coverage 2. Market entrants in AR and MR glassware market 3. Existing glassware and target application market II. Market Overview i. Long term forecast in AR and MR glassware market (2020-2030e) 4. Long term forecast in all xR market (2020-2030e) 5. Market condition and product positioning on each scenario in ARMR 6. Volume trend by scenario (Aggressive, Reasonable, Conservative) 7. Market forecast in ARMR glassware (Volume and Revenue) : 2020-2030e 8. Volume trend of ARMR glassware by screen type (monocular/binocular) 9. Volume trend of ARMR glassware by channel (consumer/commercial) 10. Market share by ARMR glassware maker (2021-2023e) 2. Technology and specification trend of ARMR glassware market (2021-2030e) 11. FOV (Field Of View) trend 12. Image texture (2D and 3D) trend 13. 3D image generation technologies trend 14. Optical platform type Trend 15. Micro display trend 16. Light source trend 17. Average sales price trend of ARMR Glassware (Hardware basis) 18. Target price of ARMR glass for market breakthrough 19. Price trend by key components the related ARMR glassware III. Main Theme : The Market Breakthrough of AR and MR Study 1 [Market and Situation] a. Makers Approaches for Increase chances of ARMR glassware from web trends in 2020s 20. xR glassware and 2020s web platform fitting 21. ARMR experience on usage scene in the future 22. Major platformers trends and updates Motivation, Benefits and ARMR effects on each category 23. Category I : Automotive 24. Category II : Medical and Healthcare 25. Category III : Lifestyle and Commercial IV. Reference Data i. Virtual Reality (VR) Market 26. VR Goggles market overview and long term forecast (volume and revenue) 27. Long term forecast by display technology (volume and revenue) 28. Unit price trend of VR goggles
